Friday, November 23, 2012

"A game in one week"

I made another very small game called "A game in one week". It was made for a tiny contest, where the only idea was to make a game in a week. I thought that the only proper way to participate would be to take it literally, so the game is really about going through the phases of developing a game.


Day 1 of 7
Try the game on Newgrounds

I planned on allowing the player to participate in designing the game and even share the creation, but I had just a couple of evenings to work on it, so I had to ditch most of those plans. The result is a short game that depicts one view on how a game development process could take place. It also offers a challenge that seems to be too much for most players. But that is a lesson learned: if a game is about to end up this difficult, adding easier difficulty levels will probably pay off. 


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Tuesday, November 6, 2012

Looper - The remaining question answered

I just watched Looper a couple of days ago. It was a slight disappointment, but still pretty close to anticipations: an interesting concept in a relatively entertaining package that just happens to demand a bit too much forgiveness from the viewer in terms of how the time travel logic plays out. It also features elements that go unnecessarily far from its basic premise.

But even if you're willing to accept the weird time travel rules depicted in the movie, there is one crucial question that remains to be answered. Here's an explanation, which is kind of related to a funny theory that has been circling the discussions related to the movie. If you don't want to be spoiled, don't read forward, but otherwise click below.

Show/hide the question and the answer




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